Studio AMeBE was founded in 2008 by Alessandra Mantovani and Eleonora Barbareschi. Their ironic and conceptual products are informed by a background that combines cutting-edge technologies with refined handcraft techniques. Their eclectic approach allows their creations to range from the world of collecting to industrial design, to the realization of site-specific installations, always stimulating new aesthetic visions. The creativity of the duo is expressed between madness and rationality, rigor and disorder, intellect and heart, sacred and profane, making their "marriage" fun and inexhaustible. Characterized by an exclusive POP signature, they exhibit worldwide and have won numerous international awards.
Antonio Aricò is an Italian artist, designer and creative director. After earning a double degree at Milan Polytechnic he obteined his master’s degree with a work based on the themes of Design & Tradition, combining the fields of art, craft and design. These theories merged with the poetic of contemporary culture, make up Aricò’s inter-disciplinary practice today. He is known as forerunner of a unique approach that parallels crafts and self-production with industrial design. With each new project he approaches design themes, preferring to focus on the romantic, fantastic and archetypical rather than just the functional. In this universe the coldness of industrialism is replaced by the poetry, fantasy and romance of our past, vividly brought to life in contemporary days.
He was born in France (Paris 1972), studied Art and Design at the University of Brighton (UK 1994/1998) and then moved to the Netherlands to follow a Master of Art programme at the Sandberg Institute (Amsterdam 1998/2000). Currently he’s still in the Netherlands, where he set up his own studio in Rotterdam.
Alessandra Baldereschi was born in Milan in 1975 and graduated with a Master’s degree at Domus Academy in Milan in 2000. Her projects range from bijoux and fashion to lighting and furnishing. She has taken part in various editions of Salone Satellite. Her exhibitions include Saint Etienne Biennal, Eindovhen DesignHuis museum, Milan Triennale, Seoul Design Festival and Moss Gallery in New York. She has a fresh, new, narrative talent fuelled by naturalistic references.
“I don’t belive in design. I belive in ideas”
Uto Balmoral it’s not me.
Uto Balmoral is a character provokingly created to be a product himself,a project of the designer.
The idea comes from a personal consideration about the concept of the ”Designer as a griffe”.
The consciousness rising of this phenomen gave birth, with declared irony, to the new carachter Uto.
Uto traces his own image starting from the denial of himself in a game of particular balances between the will/necessity of appearing and hiding.
The central thread of Uto’s work is the simple necessity to communicate , to provoke, to generate something into the public, to force out a smile, to cause thinking, to spark off a reaction, to start a process able to go over the aesthetical sense and functionality and centering in this the principal scope of his work.
First of all objects are communicating, they are places where you can find a clear message.
We are a design studio with a creative yet functional approach and a natural interest in understanding the personality of a brand
to enhance people experience and create value for the client through our projects.
Our work ranges in scale from brand curation to interior architecture and furniture design
and we care about it with curiosity, expertise and responsive attitude.
The studio is based in Milano and founded by Alessio Baschera and Fabio Brigolin who share their passion for research,
for the unexpected use of materials, details and durability.
CTRLZAK Art & Design Studio
CTRLZAK Art & Design Studio is a multidisciplinary team founded by Thanos Zakopoulos and Katia Meneghini. The studio operates internationally in the field of contemporary art and design with a creative vision which is not limited by a specific framework developing thus work that ranges from product and space design to case specific art projects and installations. With the use of semiotic tools within the creative process the studio proposes forms which surpass common aesthetic values working on a cognitive level. The concept behind each project is to inspire a responsible awareness through the “added value” that art has for society with a special attention to issues of environmental impact.
Elena Cutolo was born in Naples (Italy) in 1966.
She studied architecture in Naples and Barcelona and she graduated in 1992.
In 1993 she moved to Paris working for Reichen&Robert studio architecture.
Since 1998 she has been living in Milan where she began to collaborate with Sottsass & Associates for architectural projects.
From 2002 to 2007 she worked with Ettore Sottsass being in charge of interior decoration projects, exhibition design and object and furniture design.
In 2008 she opened her own studio in Milan. As a designer she works for Companies such as Morellato, Venini (Limited Editions), Glas Italia, Altreforme, Purho, Bosa and Seletti.Her work has been shown at Macef (Homi-Milano), Maison & Objet-Paris, The Milan Furniture Fair (Cosmit-Milan), the Center 548 in New York, the Piasa in Paris, the Mic, International Museum of Ceramics in Faenza,the International Gallery of Modern Art Ca’ Pesaro in Venice, the Glass Museum in Murano, Venice.
Cristina Celestino was born in 1980 in Pordenone. In 2005, she graduated in Architecture at the IUAV University of Venice. After collaborating with several architectural firms, including architect Carmassi in Florence, she shifts her focus on interior architecture and design partnering, among others, with Sawaya & Moroni. Since 2009, she has been developing her own production of furniture and lamps under the name of “ATTICO”, based in Milan. Represented at the most important trade fairs and international galleries, she founded the basis of her work on observation and research, both of the old production and everything that concerns the new cross-cutting creative fields such as fashion-art-design. Common to all projects are the defined geometries and rigor in combination with a subtle interplay on the attitude of traditional forms of use which, through small variations, change the direction of the object and load it with different meanings.
Alessandro Dubini is an Italian designer. After studies in design and architecture in Milan, and a degree in engineering, he opened his first studio in Como, Italy. Since 2004 Alessandro Dubini Studio is based in Monte Carlo (Principality of Monaco).
Alessandro’s work is intuitive and eclectic, characterised by elegance often matched with a playful, magic touch. He redefines decorative arts for the contemporary age, uses innovative technologies and materials with remarkable design sensibility, and creates atmospheres and objects with a strong emotional effect.
Curious and creative, Alessandro moves freely from design to architecture, from art direction to art installations. His design includes projects for Frag, i4Mariani, Mandelli, Lema, Seletti, Skitsch, Valdichienti, Varaschin, and Zanotta among others.
Studio Job is a ground-breaking art and design studio based in the Netherlands and Milan. Led by Job Smeets (b.1969), a pioneer of contemporary conceptual and sculptural art and design, he founded Studio Job in 1998 in the renaissance spirit, combining traditional and modern techniques to produce once-in-a-lifetime objects. Smeets leads a team of craftspeople to produce art pieces, projects and products with highly a talented team from blacksmiths to painters. The physical studio developed in the Netherlands to work both in the fields of design and art, going on to grow to over 30 people, working with a vast range of high profile clients, galleries, and brands. In the Studio Job atelier, a range of crafts are practiced, where traditional craftspeople such as sculptors and specialists in casting bronze and making stained-glass windows and hand painting, work alongside experts adept in using lasers and 3D printing. In both the atelier and Job’s creative studio, technique, science, design and art come together in their work as examples of what can be described as Gesamtkunstwerk - a total art work or an all embracing art form. Studio Job are pioneers of contemporary conceptual and sculptural design. The results range from bronze artwork in the Metropolitan Museum, New York, to the national stamp of the Netherlands featuring the Dutch King (forty million pieces produced), the unique life-size bronze sculptures on Miami Beach, to the one-off Wunderkammer curiosity cabinet produced for Swarovski in Innsbruck, Austria. All Studio Job projects are distinguished by a love of detail, freedom of expression, and functional art. With more than 400 exhibitions and solo shows around the world, Studio Job’s work can be found in most important museum collections. Their iconic, heraldic and cartoon-like sculptures are prized by collectors world-wide. Proclaimed one of the most influential studios by the Financial Times, Studio Job are passionate about building up an oeuvre that is becoming increasingly extravagant in its details and increasingly personal. Studio Job work across many areas including art, design, fashion, architecture and interiors having worked with a vast range of high profile clients including sculptures for Gufram, Barneys and Land Rover, set design for Viktor & Rolf and Mika, and product collections for many brands such as Swatch, Alessi, Moooi and Pepsi to name a few. In 2017 Studio Job teamed up with Italian manufacturer Seletti to form the joint brand BLOW producing products in their pop spirit with a radical twist. Inspired by the city, 2019 Job Smeets opened his new base in Porta Venezia, Milan joining the new wave of Italian post-modernists. Job Smeets is consistently ranked as one of the world’s most influential players within design and art. His highly collectable work creates a bridge between object and product by merging functional art with ground-breaking concepts.
She attended a Language Highschool, she obtained a degree at the Fine Arts Academy. A multitalented artist, she uses various techniques and materials to create her artworks, which are mainly site specific installations, sculptures, performances, photographic and video documentation. Her research can be described in what the artist defines as the "aesthetics of destruction", a set of visions in which she destroys and reconstructs her subjects, creating very suggestive and scenographic works. One of the most interesting artwork is represented by EXPLOSION, in which the artist builds realistic theatrical sets which then destroy through an explosion and then she rebuilds everything, leaving incomplete parts that testify what happened, the whole process is also documented by a video projected next to the explosion scene. The EXPLOSIONS have been presented in various events, theatricals, museums and private galleries. In the FLOOR series, she builds huge concrete floors, working on the theme of depleted concrete, each tile is made of concrete in which materials emerge that metaphorically testify the subject to which the artist is dedicating himself. In her first FLOOR she drowned workers' clothes of three colors, green, white and red, creating a floor / flag that the people has forced to walk on. Her favorite subject remains the fire with which she works every material, whether it is an explosion, as in the latest ceramics or burns as in her VICTORY, that are velvet fabrics in which the artist burns with an electric soldering. The word VICTORY becomes a provocation, the images often represent dramatic situations or situations of social and political interest. In her CARPET, precious oriental carpets, she burns on the mantle the words of Western politicians, creating a sort of collection of precious aphorisms. The ability with which she uses multiple materials and techniques, certainly is the fundamental prerogative of this artist, who likes to work on large dimensions, never neglecting details. Two years ago she has been the protagonist of a workshops, lasted one year, such as Art & Social Change at Gam in Palermo and the Art of Freedom at the Ucciardone Prison in Palermo. For over twenty years she worked on the national territory and abroad.
Alistair Law is a British designer. Trained as a structural engineer in world renowned engineering company Arup, working on projects like the new Centre Pompidou by Shigeru Ban before returning to Paris to study industrial design at ENSCI Les Ateliers. His approach combines a minimal aesthetic nourished by his childhood in Scandinavia with a complexity inspired from nature. Light whether natural or artificial is a source of inspiration and influences all his projects. He creates objects that are intended to surprise, that are not always obvious, that put a smile on people’s faces. He builds on his structural skills to give a certain lightness to his work which crosses both architecture and design.
Marcantonio, born '76.
He attended the Art Institute and the Academy of Fine Arts. As soon as he graduated, he began working as a theatrical set designer and collaborating with various architects.
Soon he started to create unique design pieces while working on an Artistic production. Step by step the two careers began to contaminate each other and his design gets enriched with artistic concepts.
Since 2001 he has been realizing sculptures, art objects and design projects.
The connections between Man and Nature are his favorite topic, with his original interpretation of Nature’s dynamics and beauties showing Man’s attitude to alter the original. He learned from Art how an idea can be elegant, which is why he is always looking for pure and synthetic concepts. "I never give up irony, irony is a serious thing. If a good idea is also funny, I can't resist realizing it"
He loves the idea that his job is a continuation of what he used to do when he was a child: to play around with anything he found and to create what his mind imagined. Nowadays, seeking the aesthetic component and the concept, he gets his ideas from the same sources he created when playing as a child, daydreaming with what is usually around him every day.
Emanuele Magini was born in Arezzo. After having finished his studies at the Bezalel Academy in Jerusalem, he obtained a degree in Industrial Design at the Politecnico of Milan. He also worked on scenography and Set design for Disney Italy, in 2003 he participated in the 11th Biannual Young Artist of the Mediterranean in Athens. His projects have received awards and international recognition such as Good Design Award at the Museum of Architecture and Design in Chicago, the IF product design award and the ADI design index. He is and exprert at the Politecnico of Milan, worked and collaborates with many companies such as: Heineken, Seletti, Bormioli Rocco, Campeggi, Gruppo Sintesi, Fiera di Verona.
Novembre Studio, under the guidance of Fabio Novembre, has been working in various fields related to design for over twenty-five years: architecture, interiors, product and graphic design.
The projects realized by the studio are published worldwide for the visionary approach and the highly recognizable sign of its founder. Over the years Novembre Studio has collaborated with brands such as AC Milan, Mediaworld, Kartell, Venini, Natuzzi, Philip Morris International, Seletti, Adidas and Google. From 2019, Fabio Novembre is Artistic Director of Driade and member of the scientific committee of Design Museum Triennale di Milano.
Note design studio
To note something, to get noted: we are named after what we try to achieve. We like to pay attention to our surrounding, and try to create things that make others to do the same. By looking at what is unique in every project and emphasizing that, we transform non-material values into tactile objects and spaces. We work within the fields of architecture, interiors, products, graphic design and design direction. Note is a internationally renowned design studio from Stockholm. We are Alexis Holmqvist, Alexis Holmqvist, Susanna Wåhlin, Johannes Carlström, Kristoffer Fagerström and Cristiano Pigazzini.
Annebet Philips is a Dutch Designer. From her Amsterdam studio she creates ‘Iconic design with a playful twist’. She enjoys playing with familiar, archetypal shapes and to put them in a new perspective. Together with a recognisable, outspoken almost cartoon-like signature she designs strong, surprising products and furniture that leave a smile on your face.Annebet graduated cum laude in Industrial Design Engineering at Delft University of Technology in 2007. She designs for both niche design labels as global companies such as Seletti, Mogg, Tonone, Gsus, Scotch & Soda and Tommy Hilfiger. All known for their authentic style and unconventional approach. Having an artist’s heart and an engineer’s mind, it is natural for Annebet to combine conceptual thinking with commercial and technical feasibility. ‘I love the entire process of creating, from idea to reality’.‘As designers I believe it is important to celebrate originality, to keep on seeing things in a new, different way. I believe everything around you affects you, so better to surround yourself with things that inspire and bring joy.’
He was born in Genoa in 1970. After studying graphic arts in Milan, he moved to France to work as Press Art Director at Young&Rubicam. After his return to Italy, he worked with some of the greatest communication agencies. He then fully dedicated his time to his illustrating career. His passion for graphic design and his fascination for the 18th century combine in his illustrations, taking inspirations from textbooks and dictionaries dating back to that period. He created campaigns for prestigious brands, worked with international magazines and has had exhibitions all around the world. He is a member of the 59ème Demi Brigadede Ligne in Marengo.
Giampiero Romanò, born in 1973, is an art-designer from Milan. His background is not made by design school or arts academies, but rather among nails, hammers and paints in his workshop located in the beating heart of Porta Venezia quarter, where he dedicated himself for more than 20 years to the restoration of antiques and design pieces. Thanks to such experience and extraordinary hand skills, he started a fruitful collaboration with Maurizio Cattelan and Pier Paolo Ferrari’s Toiletpaper Magazine, adding his original and recognizable touch in the display of their famous graphics by producing art pieces exposed in worldwide galleries.
His irony and visionary, along with technical knowledge of the materials and manufacturing skills of a yesteryear master craftsman, pushed him to create one-of-a-kind pieces, among which, stand out spectacular wall mirrors, gathered in the collection ANTICHITA’ 3000, which name well represent the concept of his production, i.e. looking at old things with new eyes by melting the heritage of antiques and the art of the past with a gaze to the future, to the newness, to the never seen before, in order to upset the common esthetical canons and replace them with something new and original.
Snarkitecture is a New York-based collaborative design practice established to investigate the boundaries between disciplines. The name is drawn from Lewis Carroll’s The Hunting of The Snark, a poem describing the “impossible voyage of an improbable crew to find an inconceivable creature.” In its search for the unknown, Snarkitecture creates work that includes large-scale projects, installations and objects.
Snarkitecture’s work focuses on the reinterpretation of everyday materials, structures and programs to new and imaginative effect. With a conceptual approach centered on the importance of experience, the studio creates unexpected and memorable moments that invite people to explore and engage with their surroundings.
Product designer and artist, Elena Salmistraro lives and works in Milan. She graduated from the Polytechnic University of Milan in 2008. She has worked as a product designer and artist/illustrator for various companies in the creative industry, such as Seletti, Bosa, Yoox, Okinawa, Alla’s. She was chosen to take part in “The New Italian Design”, a travelling exhibition hosted by Triennale Design Museum and curated by Silvana Annicchiarico and Andrea Branzi, with stopovers in San Francisco, Santiago de Chile and Cape Town. Her works were exposed during “The New Aesthetic Design”, an exhibition at the Shanghai Biennale in 2013. In 2015 took part in the exhibition “ANIMAlità” curated by Silvana Annicchiarico in collaboration with Bosa Ceramiche at Triennale of Milan.
Héctor Serrano studied Industrial Design in Valencia, then moved to London for a master’s degree in Product Design at The Royal College of Art. Design office was founded by Héctor in London in 2000. Our projects combines innovation with the communication of familiar ideas in unusual and inventive ways. The exchange between products and laboratory work giving rise to successful and long lasting projects. We’ve received different awards such as the Peugeot Design Award, the Premio Nacional de Diseño No Aburridos, the second prize for the New Bus for London competition with Miñarro García and Javier Esteban and Designer of the Year 2009 by AD magazine. Our products have been exhibited at the V&A in London, the Cooper-Hewit National Design Museum in New York and the Central Museum of Amsterdam.
Born in Rimini, Tarin graduated at the Academy of Fine Arts in Bologna and then moved to Milan, where she currently lives and works. Her photographic journey begins with the fashion industry, in 2008 simultaneously, she starts to produce photographic artworks dedicated to the female world by highlighting its most intimate essence. This moment marks the beginning of her personal research process, though always staying true to the photographic film, that focuses on the idea of identification between the artist and the subject that leads towards the revelation of the sensual and intimate component in the female nude.
Sky Arte dedicated a documentary to her work titled “Lady Tarin: Next Girl”. She has released three books “Stanze Private” 2016, “Tarin” 2020 e “Guiltless” 2021 published by Nfc Edizioni.
Born and raised in Moscow, Tatiana Brodatch graduates at the Architectural Institute and works as an architect for 15 years, between Moscow and Milan, contributing in the making of award-winning buildings, published in several magazines from the field. Although still very passionate about her job, but looking for a more straightforward and immediate way of expressing herself, from 2013 she embarks on an artistic journey. The spontaneity finds the perfect allay in Plasticine, an adaptable material that doesn’t get stiff, with which Tatiana creates faceless characters, bearer of universal feelings: the relationship with the Other, the personal reflections, doubts and hesitations typical of human nature are told by the artist through sculptures, photographs and videos. Since 2015 Tatiana lives and works in her studio in Milan.
“I act in order to be a bridge that connects thought and message, unavoidable goal of my artistic language”.
Everything he designs comes from the attention towards what’s around him, living or inanimate. If there is a limit between art and design, he tries to erase it and re-design all the existing complicity among human beings and objects. This is the reason why he believes that rituals, memory and imagination are often the essential function of things. In 2012 he establishes PADIGLIONEITALIA with Alessandro Zambelli, where the research project is the basis for the exhibition held every year during the Milano Design Week. In 2007 OPOS selects the RIGHELLO project, mentioned later in 2013 in the book by Chiara Alessi “Dopo gli Anni Zero” (After the Zero Years) in the Messaggeri designers category.
Sebastiano Tosi was born in Geneva (Switzerland) in 1980. After graduating in Industrial Design at Milan’s Politecnico, he started his professional career in Marc Sadler’s Design Studio where he worked on a very diverse range of projects – from design to architecture – for such companies as Ideal Standard, Ernesto Meda, Caimi Brevetti, L’Invisibile, Aerodinamica, Crassevig and Il Gufo. During this period, he learned about composite materials and fibres.
In 2008 he joined Studio Gooris, focusing on product and concept design for such companies as Alessi, Ferrero, Target, Levis, JC Penny, Foreverlamp, Oras, EQ3 e many others.
In 2009 with Alessandro Ruffini of studio 9010.ch he specialized also in the production of photo-realistic 3D rendering and Computer Generated Imagery (CGI)
In 2010 he became a partner at Bombol, a design brand of baby products, where he was responsible for development and production.
Since 2013 Sebastiano has been in charge of product development, management and coordination in the Far East for the A-style brand.
During the same year he opened a new office in Lugano focusing on product development, retail and interior design.
Nico Vascellari (1976, Vittorio Veneto, TV); he currently lives and works in Rome. Among his most significant solo exhibitions: MAXXI | Museo nazionale delle arti del XXI secolo, Rome (2018); Palais De Tokyo, Paris (2017); Whitworth Art Gallery, Manchester (2016); Accademia di Francia - Villa Medici, Rome (2016); Estorick Collection, London (2016); National Gallery of Arts, Tirana (2015); Museion, Bolzano (2010); Museo MAN, Nuoro (2007); Skuc, Lubljana (2006); Viafarini, Milan (2006). He has also participated in the 52nd Venice Biennale (2007); Manifesta 7 (2008); 15th Quadriennale in Rome (2008); 12th Architecture Biennale in Venice (2010); 15th Lyon Biennale (2019). His work has been exhibited in prestigious Institutions such as: Museo del Novecento, Milan; Fondation Beyeler Basel; Riga Art Space, Riga; La Maison Rouge, Paris; MAK, Wien; Kunsthaus, Graz; SongEun Art Space, Seoul; ZKM, Karlsruhe; La Casa Encendida, Madrid; Espace de l'Art Concrete, Mouans-Sartoux; Palazzo Reale, Milan; Fondazione Sandretto Re Rebaudengo, Turin; CSW, Warsaw; PinchukArtCentre, Kiev; Le Magasin, Grenoble; Wysing Arts Centre, Cambridge; EACC, Castelló; MART, Rovereto; Museo Pecci, Prato; Palazzo delle Esposizioni, Rome; MAMBO, Bologna.Among the permanent collections his work has been included: Lewben Art Foundation, Vilnius; Deutsche Bank, Milan; Macro - Museo d'Arte Contemporanea Roma, Rome; MAXXI | Museo nazionale delle arti del XXI secolo Rome; Museion, Bolzano; Whitworth Art Gallery, Manchester; MUSAC - Museo de Arte Contemporáneo de Castilla y León, Leon.
Alessandro Zambelli studied industrial design and materials engineering at the Cova School of Design in Milan, and his career took off in 2000. After several years in Milan, he chose the Mantua countryside as a place to live and work: a territory rich in history, in references and atmosphere that is a continual inspiration for his work. His approach is characterized by a constant research by the interaction between human being - object - environment and his passion for new technologies and materials. Over the years Alessandro Zambelli has explored various design fields: industrial inventions, manual experimentations, installations, product design, industrial design and creative directions.Different types of approaches that converge in the same design philosophy, where they often intersect with each other, creating solutions with a strong experimental character; they have attained numerous awards, including the European Consumer Choice 2011, the NYIGF Award 2012, the ADI Award for Innovation 2014, the Interior Innovation Award 2015 and the Premio dei Premi 2015, established by the President of the Italian Republic. The designer has exhibited his work in Europe, USA, China, Korea and Japan.